Monday, 23 September 2013

damsel quest update

people were requesting some kind of save function and though i dislike the idea, i added it anyway cause it takes less than 5 minutes

Monday, 16 September 2013

Sales of damsel quest

okay it's been 10 days since damsel quest was released, I currently have a total of 139 sales, which for me should be a huge success, as i outsold princess escape's entire year of sales, there's still a large chance this could become my first actual success as far as sales go, I'd really like to get the 500 sales required to fulfill my promise of adding text to the game overs... so far I've made roughly £417 (less because dlsite cheat people out of money) so i've made less than £4 per hour i put into making it so far...put in perspective like that it's hard to celebrate just yet, but at 500 sales i've made 40% of my years rent, which is more than enough...

I spent today adding some new enemies to my shmup, few more bullet patterns, and found a small 2 line script that can prevent most windows8 sound crashes, so Witch vs slimes should have no issues :D (lucky karp), i checked in with my sprite artist and he's got 2/3 sprite sex animations complete all ready and they're pretty hot (still need orgasm versions),  my cg artist hurt his wrist so there might be a few small delays while we wait for that to recover, at the rate im working we should have a demo (without hentai) of the first level by next week.

I'm using an invisible entity in each level that checks if all the enemies are dispatched, increases a variable and calls (instance_create) a number of enemies based on that variable...unlike touhou i am adding a few random elements to enemy spawning like the x co-ordinate, so the level would never be exactly the same and while i've been playing around i've seen that the game can easily get crazy pretty fast, so i'd reccomend the player by extra heart containers as soon as possible (you start with 2 and can have a maximum of 5/7 havent decided yet

Friday, 6 September 2013

Damsel Quest I (for sale)

you can buy it on my tumblr

people using windows8 will need this version, but it also works on the other platforms too (pretty flower death particles)

because checkouts lead you to an unlock file, the dropbox link will always stay the same, for easy patching purposes...

"A Princess has been kidnapped and taken to a dark castle far from home,
she was locked in the dungeon while the dark forces decided how best to break her,
she picked the lock on her cage with her hairpin...

you must sneak from the castle"

controls -
arrow keys to move
hold down to crouch
x is jump
x when crouching to throw a rock (hold and release for more power)

bit of a genre buster this one, starts as stealth based platformer but switches up once she escapes from the castle, i had a lot of fun making it so i hope you enjoy playing it...

well now im gonna take a break before working on censoring it for the dlsite version

7pm gmt - finished the censored version and also somehow forgot to code in getting to some of the game over screens lmao...fixed now on both versions, hopefully its replaced before dlsite pick it up, syncing up now so leave it 10 minutes or so before redownloading the demo/fullgame